The Sea's Revenge

Session Four
Potion-seller, give me your most illegal potions

Went shopping at Dessie’s General Supply and Adventure Shop, met with Caradoc and agreed to track down potion peddler, investigated, killed shop assistant, followed Geshen (potion peddler), killed two assistants and fought him to submission, interrogated him, stole his potions, and turned him in.

Loot: 420 gp, 20 sp, a zillion potions, many experimental.

View
Session Three
Breaking and entering

Broke into Harald’s house, stole evidence and other items, took assembled evidence and witnesses to merchants’ guild, saw to Harald’s capture and detention, exposed black market dealings, got paid (finally).

Loot: Assorted art objects, magical necklace (Afa), cloak of proof against divination (Afa), astrolabe (Riaeki), book titled “On Summoning” in Abyssal (Nalia), 100 gold each.

View
Session Two
Scrying and spying

Went into hiding, gathered information, met Nalia, captured and interrogated a spy, found a witness and convinced her to testify, conducted a scrying ritual.

View
In the Beginning
A fairly detailed summary of session one

Finding themselves short on funds, three freelancers who had worked for the merchant Harald CleftstoneAfa Willowherb, a musician who performed at one of his fancy parties, Riaeki Stormdaughter, a blade for hire who guarded one of his caravans, and Gibrun “Scrapscrape” Tulsk, who designed and created a contraption to automatically measure and mix spices—separately decided to turn up at his residence and demand answers. After informing them that he was late on payment because his ships had been mysteriously vanishing, Harald offered to employ them again, promising ten times what they would have earned from their previous jobs if they could find out what was happening to his ships.

With some reluctance and distrust, the party signed the contracts, witnessed by none other than Larethian Ryslein, head of the Merchants’ Guild. With little more than a vague direction of the disappearances, they set out to investigate.

Inquiries at the docks and a tavern called The Hungry Unicorn led them to seek a sea elf named Aoife, who they were told could transport them to the islands off the coast. Upon visiting her usual place among the Oldmarket fish merchants, however, she was nowhere to be found. In her place, a young member of her clan named Brendan volunteered to take them.

Once over on the islands, the group decided Aoife’s disappearance was suspicious, and set out searching for her. They found her on a small, deserted island, near where the ships had been disappearing. Attempting a friendly conversation, they failed to convince her to let down her guard, but did notice some strange irregularities in her appearance that gave them cause to be suspicious. Convinced she was possessed and seeing no other way forward, they attacked when she tried to leave, nearly killing her. Upon Aoife falling unconscious, it was revealed that she was being possessed … by the ghost of a mermaid named Alasharesheiya, who had been murdered by Harald Cleftstone as part of his illegal trade in the flesh of sentient but “animalistic” beings. Horrified and disgusted, the party vowed to help bring him down in any way they could.

They returned to the mainland, where they met up once more with the sea elf chieftain, Kenner, who had directed them to Aoife in the first place. As a sometime employee of Harald, he was also shocked and appalled by what they had discovered, and recommended they approach Reka Ossan, the orc who runs the countinghouse at the docks.

The party proceeded to Reka’s home, where they made the discovery that he had been betrayed by his assistant, Thomas … whom they had insisted leave the room before they had their conversation. A knock on the door revealed that Thomas had run straight to Harald, who sent two of his personal guard. A fight ensued, which left the two guards dead and the party fugitives, lacking the evidence they needed to confront someone as powerful as Harald Cleftstone. Reka’s wife, Dreya, suggested they hide with her cousin in the temple district, and the party fled across the city, toward an uncertain fate.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.