The Sea's Revenge

Session Thirty-Five

Sharzad wants to talk with some other members of the gang, but they go to bed early. She then tries to talk to the bartender but that doesn’t go very well and she ends up drunkenly oversharing. She heads up to the room hoping to talk to Sharzad but Riaeki pretends to be meditating. Sharzad pokes her but Riaeki does not respond.

After Sharzad goes to sleep, Riaeki heads downstairs seeking out the aasimar Mirien.
Riaeki asks, “You’ve been lots of places, haven’t you? Can I ask you something?”
Riaeki draws her family crest and asks if Mirien recognizes it.
Mirien says, “I think I do. Its that merchant family, isn’t it? From Gephyra?”
Mirien says that they traveled with a caravan run by this family, but they can’t remember names or other details and it was a while ago. Mirien says of the woman who ran the caravan, “you look a lot like her.”
Riaeki thanks them and runs out of the room.

While Afa is asleep she has a mandolin lesson.

When Sharzad wakes up, Riaeki is still meditating and Sharzad notices that something is off. Also it was strange that she didn’t respond to being poked.

The breakfast is amazing food that reminds Sharzad of home.
Sharzad asks Riaeki if she’s all right since she was asleep all night and didn’t respond when Sharzad tried to wake her up. This still doesn’t add up.
Sharzad then asks about the boy that we helped earlier, as Riaeki was uncommonly generous and protective of him. Riaeki says that she panicked, and Sharzad wonders why.
Riaeki says that she can explain, but she can show her. Then she gives Sharzad her shield.
Sharzad attunes to it, and hesitantly casts detect thoughts.

In Riaeki’s mind there are vast oceans and deep canyons of regret, and sparks of friendship that cast some of the darkness away.

Sharzad returns the shield.

Mirien comes downstairs and approaches Riaeki, saying, “Hey i remembered the name you were looking for! Tiatha Valtaeris, but she went by Tia most of the time.”
The detect thoughts is still up when this conversation happens! Sharzad sense a confusing array of emotions, mostly fear.
Sharzad: “Riaeki, what was that? Who is Tiatha Valtaeris?”
Riaeki involuntarily crushes the mug that held her coffee.
Riaeki starts to explain. That is the name of her sister who murdered her! It all comes out over the morning coffee.

Riaeki then asks that we don’t talk about it and then go sell our stolen goods instead. We discuss future plans and see that we will eventually need to track the sister down, especially since Riaeki suspects she serves Yleth.

We go out searching for a fence. Sharzad tries to identify some potential targets. Riaeki uses her piratey-ness to seem a legit in-the-know criminal. Afa lies about their criminal connections.

We find an inventor who is interested in the precious metals and gems. She gets overexcited and offers 11,000g! Sharzad is confused that the party doesn’t haggle. Aren’t you supposed to haggle?

She pays us in a combination of ingots and coin. We now have a fuckton of money!
Sharzad offers her the jeweler’s kit, but it has Master Ynaris’s mark. Luckily, the shopkeeper thinks Ynaris is a dick and supports us. She gives back the kit and Afa burns off the mark.

The group heads off to the Skyward to spend their sweet sweet loot. They discuss the nature of spirits and Riaeki and Afa are a little weirded out by the ubiquity of spirits. They also discuss the nature of the gods and whether there are ultimate rules governing stuff and everyone is very confused.

We find a store with some enchanted items that looks sorta bland called the Mystic Emporium. Apparently they walked into a training session and there is a very awkward customer service interaction between one of the employees and Sharzad. At a certain point the proprietor steps in and introduces herself as Embris. She’s a dwarf with the elaborate traditional braids. She explains that this is a branch that might not have some of the more specialized magical items. She looks the party over and figures out that they are adventurers and starts looking for things that would be useful for them.

Riaeki haggles down the price of a ring of the ram and a dimension door cape. There is also for sale a Handy Haversack. Meanwhile Sharzad stands staring and poking at armor and not really getting anywhere.
We decide to buy the three items and the math to figure out how to pay for the stuff and the math is just really hard, guys. But we know we do have enough.

Then we get the magical items identified

Session Thirty-Four

last time with the lads: having reached the second floor of master ynaris’s shop, we pause to recover some mf hits points…

Nalia finds a hollow book with a gem and mysterious seal inside, seeming to point even more to a connection to the pirate necklaces. Afa plays a song to cheer everyone up. Sharzad pulls a tooth. Riaeki cleans off some gunk. The gang makes sure to loot some books to sell, because books are for nerds and money is extremely good.

After narrowly avoiding a sword trap in the ascending stairs, Riaeki decides to use some of the mimic pieces to cover the sword holes in the wall. It takes some trial and error but the party eventually makes its way to the next door…which is suspiciously fancy and weirdly intricate. Afa manages to unlock it and Riaeki opens it.

Inside the room, the party sees a huge framed mirror on the opposite wall. There is a circle on the floor that Nalia and Afa investigate, and which Nalia recognizes as a summoning circle. Still looking at the mirror, Sharzad sees something reflected in it that is next to Afa. Eventually the image resolves into that of a tiefling-like figure who then speaks directly to Afa. In the course of conversation, it becomes clear that Ynaris has summoned and bound the demon to the mirror. The demon begins menacing Sharzad as she moves to loot the room. Nalia decides to try to disrupt the summoning circle while Afa and Sharzad distract the demon. However after a few minutes he notices what she’s doing and, enraged, says a word in Abyssal and Nalia is instantly stunned.

Afa recognizes what spell has been cast and begins to wail about Nalia to distract the demon. However she also fools Sharzad and Riaeki…She then asks what the demon wants and suggests the Queen might be willing to help him. Riaeki is starting to drag Nalia away and Afa whispers that Nalia is just stunned— not in true danger. However the demon overhears this and realizes has has been duped. Afa says she’s never performed for a demon before. She then contacts the Queen of Air and Darkness and asks if what he was saying was true and he is worth making a deal with. The Queen replies he is little more than a low level courtier. As this is happening, Nalia comes back into consciousness. Riaeki asks if she’s going to continue her circle and she does. With a few final strokes she finishes the circle and the demon is now bound to Nalia’s service.

After some conversation back and forth, the gang eventually agrees to rewrite the contract such that the demon (named Eltezu) is not to kill anyone who comes into this room except for Ynaris— who is to be killed if he returns. He is then to alert them to this.

With this done, the party decides to leave the tower. Afa surfs down the stairs on riaeki’s shield. Sharzad slides down but gets whacked on the head. Rip. Riaeki and Nalia walk down and they al leave with their loot in tow.

Unfortunately once they leave, a city guard patrol spots them and demands an explanation since they absoultely look like they just looted the entire store. Riaeki lies and says they are helping Master Ynaris. The city guard is NOT at all attuned to this and is like oh yeah for sure…but then she goes in to close the door and triggers one of the tripwires. The gang then has to help her when she gets a bunch of acid goo flung at her. She again believes the gang when they say the traps were set by Master Ynaris to keep people out while he’s moving (this is kind of true though) and she asks for the party’s name so she can give them a commendation for helping her. Afa, thinking quickly, says they are Lisbet, Sara (Riaeki), Maria (Nalia), and Lou (Sharzad). The gang then freakin books it outta there, leaving the rug with the gnome city guard, who Sharzad threw it at when she went to go help the other guard.

The party then look for some lodgings and enter an establishment called “The Laughing Witch”. They have dinner and talk amicably with the barkeep and a company of bards who are staying there. They then head back to the theatre to see The Folly of Steven and EXTREMELY enjoy it.

Interlude: Ijjekhara

Our party sets out for the mountains in the east of Ijjekhara. Cold and foreboding, people and animals have been going missing in the region. We’ve traveled five days to this region, on adorable shaggy ponies. We wake up before dawn (because to get anything done, you need to) to finally, with the beginning of morning, we reach a small village perched against the mountainside. Tuya has some troubles with her horse, but then again, her pony isn’t particularly reactive to anything at all. We head into the largest building in town to meet the local leaders- Sylvi taking point, to make use of some Rustic Hospitality. It’s a wooden building covered in layered pelts- we knock, and are greeted by a wizened older woman, who invites us inside.

We sit down inside and take the tea- strong, with butter. Many children and goats have been taken, as well as, last night, an older woman. The children were both taken while playing out further than they should have been- near the peak. A great deal of snow disturbed, and blood. There were no surviving witnesses- except for the goats. The older woman was taken in a valley some distance to the east. We decide to check the goats first, and learn that they were owned by a goat named Kintey, who apparently was Up To No Good. Kintey is called in.

Bash very excitedly goes up to Kintey and shakes his hand and asks to talk to his goats. He takes us down the mountain to the goats (nearly floating over the snow as he goes) (also Tuya is best climber. Of all time) After finally reaching the bottom, we come to large field full of very hairy goats. Love these boys. Bash rushes up to them and casts ‘Speak With Animals’, while meanwhile Tuya Goofs Real Good. Bash bleats with the big old bad smelling billy goat. Apparently something in the sky was taking the goats. He describes it as a blizzard, but alive. The goat and the Bash get into a fucking headbutting contest, in which Bash performs admirably.

We decided to head back up the mountain, to the site where the last victim was taken. We attempt to climb the icy cliff-face, and Kydaana challenges Tuya to a game of Ice Knife Fur to see who goes up first. Kydaana wins and climbs all the way to the top— when she falls, and is caught by Tuya, much to her chagrin. We all proceed up once again, and take in the view (with a bit of grumbling about the effort on Sylvi’s behalf). Kydaana and Bash appreciate the bloodyness of the blood, while Sylvi and Tuya realize that the blood seems to be from a very bad arterial wound. We consider the possibility of tracking it via the blood which was dropped from the body while it was being taken, with the use of Odd, the Best Bloodhound. Odd catches the scent and and we rush down the slope, Sylvi taking the fast and furious lead, Tuya and Bash just behind, and Kydaana taking up the rear (much to her chagrin).

When we finally reach the valley, we stop at the edge of it, seeing huge spikes of ice carpeting the valley floor. After some careful deliberation on whether Sylvi would lie about whether this Ice is Dangerous, we decide to simply pass through it (while Bash plays some pranks on Kydaana, much to her chagrin). As we continue down into the valley, though, an ice creature in front of us seems to awaken.

After a vicious battle against some bad bad ice boys, we reach victory and begin to take some time to rest. We tease each other a bit about kill counts, spellcasting, and courtly manners, before Kydaana trades her handaxes to Bash for a spell. We continue forward, silent in the snow, and find another ice field similar to the one before, and realize that we’re looking down on a field of statues made of ice, laid out in formation through the valley, like an army in marching formation. 3,000 strong. Bash uses an immovable rod to make an anchor point (!!!! dude) and we descend down- they’re almost all high elves, though some are gnomes and other races. All perfectly modeled, including carts and commanders and camp followers. Bash dispels the magic on one of them- revealing a corpse, which collapses. We build a cairn, exchange some goods, spot a cave, and proceed towards the cave entrance.

After travelling some distance into the cave, we come out into the cavern- and can see a huge ice wall that’s been polished to a mirror. Sylvi and Bash see us reflected in the ice wall- then they see the gigantic White Dragon sneaking up upon us.

We fight the white dragon, and eventually it is killed- riddled with arrows, covered in faerie fire, gouged by Tuya’s pick, and stabbed in the eyes by Kydaana’s blade. Defeated it, we inspect the area- behind the Mirror is a room, that has been cleaned of any valuables, except a crest similar to the crest of the icestone family. When Bash remarks on the many coincidences here- dragons, crests, ‘icestone’- Kydaana reveals that her family is secretly on very good terms with a Silver dragon, that helped the nation gain independence from the high elves to the south. Taking the crest, they collect trophies from the dragons corpse (much to Bash’s chagrin) and head back to report on what they’ve found (and to allow Sylvi to effectively brag over their victory).

Session Thirty-Three

PREVIOUSLY ON LOST: the party totally trusted a high elf that looks like steve buscemi, and frankly got what they deserved, which was attempted murder

  • the party agrees to go with ratha to another location. we’re led in a circumspect way to a culdesac that seems fairly nice, where we enter one of the houses. it’s not fancy, but clearly a decent, homey home. we’re accompanied by the prisoner, who is put in the cellar by guards.
  • ratha asks about our capabilities. riaeki offers to fight her, at which she looks around the room and says ‘maybe later’. she inquires after sharzad’s weapons, and sharzad apologizes for shooting her. ratha accepts her apology, but seems like she hasn’t entirely forgiven sharzad (reasonable). she turns to nalia. “tell me about you.” nalia’s kind of taken aback. “well, we’re both tieflings? um, i’m a wizard. these are my friends.” ratha mentions that she knows a little magic. she seems to like nalia a lot— tiefling bond? or something more~~
  • ratha turns to afa, who calls herself a bard, rather than a warlock. afa says that she’s better at talking than sharzad— ratha and sharzad both agree. “who sent you to the house?” afa tells her about ynaris, and brings out the necklace. she says that she doesn’t think the engraver exists. “no, master ynaris /is/ the engraver— everyone knows that!” (“that makes more sense now” says nalia.) ratha thinks that he’s gone to ground now, and would be difficult to find, though she’d have ideas if we wanted to start looking. we’re most likely to find ynaris with the lady, who leads the mob. riaeki asks for reassurance that ratha isn’t leading us into another trap, seeing as the last time we trusted someone, it was steve frigging buscemi.
  • one of the locations the lady might be is a club that’s now called ‘the sinkhole’,. we could ask someone called benyat, who ratha doesn’t seem to think is a great lead, maybe because he’s in the city guard. or, we could attempt to look for mobsters and interrogate them. (we’re great at interrogating.)
  • ratha doesn’t appear to know why larr xa would be an ally to the family, but suggests that he’s giving them something they wouldn’t otherwise have access to. ratha asks if the reason we’re trying to find a pirate is because we’re sailors. riaeki shrinks at that, but no one seems to notice. sharzad tactfully mentions that we’ve encountered him before.
  • afa suggests we don’t bring nalia if we lie to the mob (sharzad chimes in that perhaps we shouldn’t bring her either). ratha responds that it’s alright, because they’re not high elves (riaeki shrinks further). nalia suggests we go to the club, as we could more easily pretend to be tourists, which has historically gone great. she also hopes to get her clothes fixed, maybe, before we go out.
  • sharzad asks if there are maybe some seedy locations we could clear out, seeing as we have some time. there are, but they might take longer than would be optimal. ratha would like us to prove ourselves to her, which frankly seems rude seeing as we nearly killed her.
  • afa asks for a place to get food, and ratha sends us to a RAD ASS SPEAKEASY! then she asks what we should do with the prisoner we’ve got in the cellar, which, again, we’ve just been so historically great at deciding. sharzad hopes ratha won’t kill her, which seems unlikely given that ratha was apparently planning on cutting off her head and doing some godfather shit with it.
  • sharzad goes to talk to the prisoner, who is named MARIS of all things, she looks pretty damn scary as she asks maris (seriously/!?) who runs the docks, where the pirate crew would have, erm, docked. “you’re scared of ratha?” “she’s a murderer!” “did you see what i did to her?” as she intimidates the heck outta her, she slips her the key to her chains. no one seems to notice. “the family is a lot of things,” she says, “but they keep my children fed.” “with the money they take from other people’s children,” says sharzad, walking out.
  • as we leave, ratha warns us that the family members who are likely to be at the sinkhole will be armed, dangerous, and armed and dangerous. and if we succeed, ratha would like to see us again.
  • quick cat break.
  • we ASCEND, back up the scary scary stairs, and proceed to ynaris’ shop. afa checks for traps at the door, and riaeki uses divine sense. there’s no undead, but there’s a slight fiendish presence, which is TOTALLY COOL AND NOT BAD AT ALL. afa does manage to see some kind of tripwire, and points it out to the party. riaeki gets out her trusty kinda sticky fabric and sharzad uses it to cover the tripwire. as this is happening, sharzad notices a shady looking dragonborn , who sees her looking and books. riaeki chases after him.
  • riaeki catches this spy pretty quickly— he attempts to cry for help, but no one seems to notice. sharzad and nalia have run after, and afa stays to open up ynaris’ shop. riaeki asks if he’s family, or if he works for ynaris, and offers to buy him out. he boldly lies that they’re paying him a whole gold, so we offer him five. his name is xan, and we tell him to take the gold, go to calafort, find reka, and take up with the company. afa casts magic mouth so if he goes back to the family, it’ll speak up against him. he seems like he’s gonna go!
  • so now we finally enter ynaris’ shop. afa tries to steal…………. everything. all………. of the things. sharzad helps her. most of the magic has been spirited away, but they take apparently most of the jewelry. it’s worth TEN THOUSAND GOLD?!?!?!?!?! our plans have now changed to go sell all this fuCKIN LOOT!!!!
  • as we reach the end of this long hallway maze thing, only some of us see a door. sharzad sees some runes around the door handle. apparently they’ll freeze us solid if we try to open it. afa tries to pick the lock with mage hand, which activates a magic mouth: “this door requires a key”. riaeki, who has ways of mitigating elemental damage, tries to break the door down anyway.
  • we take like a fuckin bunch of cold damage, which sucks. nalia chugs a potion. in front of us is a staircase. riaeki explains the fiend energy she sensed before, but explains that she doesn’t think it was a being. the staircase is steep, and long, and we come to another door. there’s no magic on it, but afa and sharzad check for traps anyway. it seems to not be trapped? afa tries the handle. it is, of course, trapped as hell. afa takes a bunch of poison damage. sharzad hurriedly gives her a potion, but afa insists she’s okay. we open the door on what seems like a pretty cleared out, though nice, sort of living room space. riaeki uses detect thoughts to sense if anyone’s hiding and senses….. some thoughts. there is something in here and it wants to eat us.
  • afa senses magic on the rug, and tries to cast hex on it. it sticks…. and the rug rears up to attack us. this is super normal. it’s initiative time. sharzad takes about seventy shots with her guns, critting once, and it seems like it’s dead. riaeki still senses something alive, though. afa tries to hex the lamp, and her hex disappears. sharzad tries to pick up the rug, which is very heavy, and does not do so. afa summons some dancing lights, forms them into a sort of humanoid shape, and sends them around the room to see if anything reacts. it walks by the bookshelves, and it walks by the table, and it walks by the desk…. which grows an appendage of some kind and whacks it.
  • nalia casts firebolt and blasts the mimic, which reverts to its mimic form and looks gross as hell. sharzad shoots it a heckuvalot, which goes well, and riaeki tries to slash at it, which goes less well. it retaliates, biting her… and sticking both her and her sword to it’s gross sticky vore ass body. afa hexes it and eldritch blasts it, and nalia…. casts sleep on it. which, miraculously, seems to make it pass out. riaeki tries to retrieve her sword. it takes her a…. while…. and sharzad comes over and shoots the sleeping mimic in the eye. it explodes mimic guts over sharzad and riaeki, and that is delightfully where we’re going to end the night.
Session Thirty-Two

It’s the morning after Sharzad’s disastrous accidental date…Riaeki sneaks into Afa and Nalia’s room and tells them Sharzad got back late and very drunk! They then go downstairs for breakfast. A halfing couple come in and riaeki notices that afa tenses at this, but then she relaxes. Sharzad is very hungover when she comes down and the group make some goofs about it.

Once they’re done eating, they decide to visit master ynaris’ shop. they pass through an industrial sector that seems in a state of decline. once in the shop neighborhood, things are more lively. afa notices a theatre and stops to look. a girl selling tickets sees them and tries to sell them on the show. they make plans to see “THE FOLLY OF STEPHEN” later that night and continue on through the entertainment district.

once in the shopping district, even among the nice shops are signs of decline (boarded up windows, a burned out shop, etc). the gang finally reach master ynaris’ shop and go in. if it was possible for them to know he looks exactly like stage and screen actor Steve Buscemi, they would, but they can’t, so they don’t. He is initially suspicious of them, thinking they are city guard, but relaxes when they assure him they are not.

when ynaris looks at the pendant, nalia notices that his expression changes before he begins examining it more closely. but he isn’t very forthcoming until nalia offers money for information, at which point he tells them the engraver is employed by the local mob, the stoneheart family. so it appears that lar za must have a connection to the stonehearts, since the engraver is not allowed to do unsanctioned work. ynaris gives them some instructions and directions about the city. they are to go to the cliffs and find stairs down, and then go two levels down. he warns them not to go deeper down.

sharzad seems nervous about the prospect of maybe using the lifts they saw in the industrial district. nalia says she can hold onto her tail if she wants, which sharzad is very doubtful about. afa says she will cast feather fall if anyone falls down and everyone better be super nice to her because of that. in any case, when they come upon the staircase it is very precarious looking. at some point they are only inches away from the edge of the clifface. one of the cranes lowers down one of the lifts as they descend, and a man holding onto one of the cables waves to them. sharzad’s anxiety continues. afa is hopping down the stairs and slips, but sharzad leaps immediately to break her fall…by jumping on top of her. meanwhile the people of mistfall seem pretty adept at going down the stairs and righting themselves from slipping. eventually the gang gets to the bottom.

they enter a tunnel in the cliff face although it’s unlike any tunnel any of them have seen before. the ceiling is up to 20 feet high in places; it is an impressive feat. there is an air of destitution and neglect everywhere they go. people give the party hard looks as they pass by. as sharzad looks around, she notices there isn’t any city guard down here and there are a lot of shady deals going on.

finally, they arrive at the address that ynaris gave them. sharzad waits as a lookout outside while the rest go inside. inside, they follow some signs and go in a room with a door that is slightly ajar. inside there is a fog spread over the floor. as they enter, the door begins to close behind them. a hairless, humanoid figure with glowing eyes appears in the doorway before closing the door and disappearing into the fog— it is still in the room with them.

the fog has strange properties— the smell is bothersome to afa and she takes psychic damage from it. afa plays a high note to get sharzad’s attention from outside. sharzad does hear the note and enters, beginning to cautiously approach the second door. the creature— a foglet— slashes out at nalia. nalia casts gust of wind to clear the room. riaeki ATTACKS the HECK out of it and it does not like that at all. afa, now that the room is clear, hexes the foglet and attacks as well. sharzad, having heard all the noise from the fight, now runs to the door. taking her new gun, she blows open the door with a huge burst of flame. then she shoots at the foglet, who staggers but doesn’t fall from the blow. it starts to cast a spell (mirror image) but nalia interrupts it with counterspell. it seems disturbed by this and begins to try to flee. nalia casts ray of frost but it dodges. as it scrambles away, riaeki pursues it and lands some good hits. then afa casts eldritch blast and the foglet absolutely dies, all of its energy drained…it’s pretty gruesome. sharzad hurries forward to try to chop off one of its hands. from the body a little orb of light emerges and floats here and there before whooshing out the door. riaeki heals nalia’s wounds.

they all inspect the creature and speculate on what it might be. afa goes back in the hall to look at the sign. she casts magic mouth on it so the next time anyone sees it for the first time, it will say “hello, i am a liar!”

riaeki uses detect thoughts to try to sense if anyone is in the house, and gets nothing. looking in the room across from them, she finds it is in a much deeper state of disuse..there’s even a skeleton inside. sharzad figures out that someone was having the foglet kill/devour people and then coming to the room to dispose of the corpses.

they all decide to wait around for someone to come find out if they died. after about three and a half hours they hear footsteps approaching. nalia casts mordekainen’s private sanctum, hiding the party…but also keeping them from seeing or hearing anything. they decide the cease the spell and when they reappear, they see a shocked looking human woman. she turns to run but afa casts hold person. sharzad and riaeki drag her back into the room.

while questioning her, and with riaeki having cast detect thoughts, they discover that they were sent here because they were “marked” — they “pissed off the wrong person.” Also, it’s clear that The Family are the people behind this. In her thoughts, Riaeki does see a human woman who seems to be the one who runs the family. Beyond that though, this woman doesn’t seem to know a lot.

meanwhile, sharzad goes back outside to take a look around. she notices a hooded figure across the way keeping an eye on the house. back inside, the woman offers them the chance to make a deal with the family, and she seems sincere. but when sharzad mentions that they are being watched, she seems alarmed. more conversation and threatening reveals that the family does business with one pirate company and when she describes its leader, it is clearly lar xa. the gang decide to take the deal. afa, to distract the person watching them, casts dissonant whispers, startling them and causing their hood to fall back. she is a tiefling woman with solid gold eyes, and when the woman with the party sees her, she immediately tells them to RUN! As the woman runs away, the tiefling woman calmly throws a HUGE spear and throws it at her, and it hits, going thru her thigh.

Sharzad quickly pulls out her gun and takes two shots at the tiefling, and she staggers. she is enraged and demands to know who they are. it ends up that the tiefling doesn’t work with the family or the city— she works by herself, for the people. afa and sharzad manage to convince her that they don’t work with the family and had only wanted to take the deal to hopefully trick the family. riaeki partially heals her wounds, and sharzad goes to heal the woman if she can.

the tiefling woman asks again who everyone is. she says the group she’s part of isn’t a rival gang as they thought, but part of a group trying to become a political force. she then introduces herself as ratha, and she’s running for mayor against the current mayor joradi anesh. she is impressed with the party’s explanation of their mercenary group and their interest in protecting people, and says that they should talk.

Session Thirty-One

The gang arrives at Mistfall.

It is a city that spans a deep canyon. On either side of the river there are different countries, Surencia and Valeq, but Mistfall is an independent city-state.

Its fallen into disrepair, but it was a center of magical learning including discovering the schools of magic.

Afa lies to the guards to get into the city.

Afa and Sharzad inspect the necklace to look for a maker’s mark. Sharzad realizes its made by someone who knows both jewelry and armor. Afa guesses that the maker is a high elf.

We try to decide how to figure out who made the necklace. Sharzad suggests going to jewelers’ shops to scope out who might have made it, or else the universities.

There are three universities in town, Imperial, Havassan, and one that got burnt down called the Lesselian College of Magic.

They decide to go to Imperial university.

Going through the town they see a city that is not as great as it used to be. People glare at Nalia and Riaeki glares back. Afa tries to be intimidating but is not, really.

They go through nicer parts of the city and see the Skyward. It is very grand and impressive sitting on top of a tall built-up island. There is a very dramatic fountain with a statue of the high elf god the Emperor, missing his head!

They walk through a fancy market. Afa tries to look for a jeweler with a similar style but the shops are too high-end to get proper look at the wares.

They reach the place where the skyward once stood and it is very grim. Then they go through the governmental district and then to the Imperial University and it is huge.

The group heads towards the university workshops. The signs on the campus are in Elvish and not translated. There are a lot of high-elf students and no dragonborn or tieflings.

Sharzad goes over and starts to talk shop with a Dwarf who is sketching designs for refitting the bridges. She claims to be from the University of Alchemy in Angyr. They talk about the plans for a while, and Sharzad gives a very vague description of black powder and firearms.

After a while, they point out Phyllia as a person who knows both jewelry and abjuration magic, but Vanjya (the dwarf) seems very nervous and intimidated by her.
Sharzad and Vanjya make a metal-pickling date.

Afa walks over to Phyllia who takes her for a servant and hands her a library book to return. Afa starts to go complete this task but Riaeki goes over to scold Phyllia for being rude. Afa returns and says she’ll do a favor for a favor and asks her about who could have made the necklace. She gives three possible leads: “the Gem,” “Nasturtium,” and “Ynaris.”
They walk back to Vanjya and Nalia who are talking stuff. Vanjya realizes that they are adventurers and is blown away. Riaeki pulls aside Sharzad and is like “1. Don’t give out our name to random people please? and 2. Do you realize you made a date with that dwarf.”
Sharzad is horrified. The gang tries to figure out how warn Sharzad that she is flirting in the future. Afa tells her to let her know ahead of time so that she can play romantic music in the background.

They reach the library and it is HUGE. They enter and the room is a huge dome with balconies. They return the book and then go to the reference librarian to ask about Yleth.
The name doesn’t ring a bell for her. Nalia fails a roll to appear normal and after the librarian calls Rashul-centrism a “heresy” awkwardly notices Riaeki’s holy symbol and tries to backtrack and tries to backpedal. Sharzad stays back and asks for texts on alchemy and the wood elf religion. She mentions the resurgence of this religion and Sharzad is very put off.

Sharzad fails very badly looking for her personal book quests. The other three are a shelf-scanning machine with Afa looking at the lowest shelves, Riaeki looking at the middle shelves, and Nalia looking at the highest shelves.
Riaeki finds a book on the religious practices of the Drow, including the “Drow dealth cult” that includes an image similar to the tarot card. They seem to call Yleth “the Night.”
Afa finds a book that suggests there was about a century of history missing from the record.
They discuss these findings and all the implications.
The library closes and they go to find an inn on campus.

Sharzad goes to Vanjya’s and starts the evening by mechanically reciting how to pickle metals. After she’s finished with that, Vanjya asks if she can see Sharzad’s guns, and offers Sharzad some mushroom liquor and nervous Sharzad downs it and gets drunk. Sharzard desperately tries to steer the convo back to pickling. As she gets drunker, Sharzad breaks down and starts talking about how her home city is in rebellion and everyone she knows is gonna dies and gets really weepy. Finally Vanjya’s like “oh, i’m sorry… i have a test tomorrow.” Sharzad drunkenly runs back to the inn and discusses a little of what happened that evening. Sharzad downs a whole pitcher of water and tries to apologize to Riaeki for “coming home late”

Session Twenty-Nine

previously on LE DUNDRAGON, contracts were discussed and then burned pretty much

  • we have to roll perception from the hold??? what could we possibly perceive down here. barrels. actually it’s land. yay.
  • sharzad tells riaeki that moira gave her a head start. riaeki says that if she runs, the rest of the party shouldn’t come with her, and they argue about what’s going to happen. eventually, riaeki bows to the will of her friends, who say that she should speak in her own defense in calafort.
  • nalia speaks to moira, and gives her her luckstone as ‘payment’ for the bad luck she feels she’s brought to the ship. afa and sharzad notice, and ask her where it’s gone— they can tell she’s lying, but she makes them drop it.
  • we arrive back in calafort. reka has a new assistant, who seems adorable but boy we don’t trust her. he thanks the party for the job they’ve done securing the refugees, and is blown away by the fact that they seem to have… you know… created a war.
  • the party tells reka that they’ve brought khotadad with them, which blows him even further away.
  • sharzad asks reka to send for belinda greyhawk, about which riaeki feels hella awkward. the party talks about who might be good character witnesses. HELLA AWKWARD
  • khotadad has been brought to shore by this point, and the party has noooooo idea what to do with him. afa wants to keep him around, sharzad wants to try to rehabilitate him, riaeki thinks he should be executed. reka thinks it would be a very bad idea to put him in the purview of belinda greyhawk.
  • eventually we land on that we should keep him under watch by the moon rats and the thing that lives in the sewer, which is a sentence.
  • reka gets the refugees settled and provided for, for the most part.
  • the party takes khotadad into the sewer. he thinks the moon rats are SUPER WEIRD, which they are, and attsk agrees to keep an eye on him by CRAWLING ALL OVER HIM. he seems resigned to his fate. but he’ll still probably try to escape bc he’s a slippery fucker. tskn says she’s going to try to teach him meditation, which is just. the greatest. thing ever
  • now that we’ve done that ridiculous thing, the party heads to the university to ask them what the fuck is up with giving notorious pirates magical notions.
  • afa casts charm person on her after nalia makes her wary of talking to us. larr xa seems to have contacted her, but she’ll let afa know (???) if he does so again. riaeki tells her to tell him that stormdaughter was looking for him.
  • the party heads to temple hill. riaeki heads to the temple of iroth and finds a priest to perform rites for saiid. the bits about community are pretty harsh considering that the rest of them are fuckin dead too. the words he says warding from undeath sound pretty yleth-y, so that’s great. then riaeki books for rashul’s temple.
  • the rest of the party explores the market that’s on temple hill. nalia looks for other tieflings. afa buys a lot of cheese. sharzad looks for a replacement necklace for nalia. sharzad tries to haggle and it goes really about as well as can be expected. afa claps awkwardly around the cheese.
  • riaeki talks to rashul. he says that the message she gave larr xa was for her (?!?!) and that he would have done what he did with or without rashul’s interference. it’s clear he wants to talk about something and is being prevented somehow (VOIDFISH?!!) and also that he’s not lying about his name but that it changed over time (but he’s a liar) (so) and also that he’s not keeping riaeki’s memories from her on purpose AND ALSO reminding her that she knows her family’s crest, and can find them if she wants to (which she remembers but feels weird about because of murderous sisters.) anyway it’s very stressful and i’m gonna take some other notes now!
  • now it’s time to talk to belinda greyhawk. she arrives without guard or backing, which is terrifying. everyone tries to talk at once and it’s very professional. sharzad attempts to introduce her guild idea. she’ll check up on our references??? so that’ll go super well. we’re gonna go get drunk.
Session Twenty-Eight

Sharzad does spare the dying on one of the fallen crew members who is still living, and then calls out to any others who need help. Moira helps with healing, though for some wounds there is only so much that can be done.

Riaeki ties up Uneria. She tells a sea elf woman to take Uneria to the brig, and then drags the halfling woman down to the bring by her foot. Nalia watches the Edge of the World disappear over the horizon, looks back at the carnage on the deck, and promptly throws up over the side of the ship. Sharazad tells Afa they need to talk with the captain to make sure she doesn’t hate them. She then goes over the Nalia with a lesser healing potion and gives some advice. Afa walks around doing prestidigitation to clean up the blood, and also loots the two dead bodies on the sly.

Sharzad asks Nalia if they should go down and see if Riaeki is ok. She says maybe Sharzad should, but doesn’t think she herself should go down. Sharzad says to tell Moira she can do last rites and repair some of the ship and then goes down to the brig.

Meanwhile in the brig, Khododad is briefly hopeful when someone begins walking down the stairs but then is pretty sulky when he realizes it’s Riaeki. Riaeki totally ignores him and tries to wake up Tipper, the halfling. Tipper is shocked (and terrified) to see Riaeki but seems mostly cooperative. Riaeki asks when Saiid died, and Tipper says during the fight. Riaeki asks after a number of people and some are dead, some alive. But the real blow comes when Riaeki finds out Tai (?) was killed. She explains to Sharzad, who by now is also in the brig, the extent of what exactly that means. Next, she goes to Uneria and asks about the necklaces. She explains a little, not much more than what we already knew. They talk some more about the mutiny, which Uneria feels no remorse over. Talking again about Lar Xa, the two will not give his location. Riaeki runs a knife up Tipper’s leg when she refuses.

As they talk, it becomes clear that Nexxaya was their navigator, and therefore neither of them actually know where the ship would be going. But eventually they do divulge where the ship goes for repairs, a place called Domhainmhara. Sharzad asks a few more questions about it and the conversation ends— but not before Khododad tries to get in a jab at both of them. Riaeki swings her sword at him but just misses. Then she leaves and removes her armor, just lying in her hammock. Meanwhile Sharzad stays to bind wounds etc.

Up on deck, the funeral has begun. Moira gives a speech. The two dead crew members are Meskin and Olana. It is very sad…:(

Nalia goes below deck to talk to the prisoners about how the necklaces worked and how Lar Xa got his info. She is disturbed when they mention that he talked to “some shut ins” but continues to ask about how the necklaces worked in battle. After she gets the info she shakes her head and leaves.

Next Afa goes down to talk to them as well. She ribs Khododad on his grammar (rip). Next she asks about Nexxaya and Uneria reveals that she was a cleric…a priestess of Yleth. Afa hollers and runs out of there to go tell Nalia. They both go to tell Sharzad and Riaeki.

The gang has an emotional discussion about all of this. Riaeki says it’s likely she will be arrested when they get back to Calafort. Nalia feels like it’s all her fault for not being careful. Sharzad says yes, but the lesson has been learned. Riaeki speaks a little more about her past, including that she thinks she may have died. She expresses her guilt over the past but Sharzad remains adamant that one’s past shouldn’t condemn one’s future.

Afa goes back down to the brig and talks with the prisoners about their necklaces, and they end up handing them over. She brings them back to Nalia, who further inspects them.

Sharzad goes to speak with Moira. She asks Moira not to turn in Riaeki. Moira asks why exactly the ship was attacked and Sharzad explains that their navigator was a cleric of a god the gang has angered. Moira is understandably baffled by all of this. They talk for some time on the legal and moral implications of Moira not turning Riaeki in. In the end, Moira says she can’t in good conscience give Riaeki a pass, but she can give her a headstart. Sharzad is like ok….and needs a big drink.

The next morning Sharzad asks Riaeki to cast zone of truth on the prisoners. She doesn’t respond, but does follow Sharzad when she turns and leaves. She casts it and eventually Sharzad manages to get the three prisoners to sign a contract to join their guild— after Riaeki has left the room, angered at something Uneria said. Sharzad then runs up to have Afa and Nalia sign— they both do. Nalia asks how they’ll get the immunity that Sharzad mentions, and Sharzad explains it’s a guild to rehabilitate criminals!!!

Sharzad goes to look for Riaeki. She’s below deck crying. Sharzad mentions she knows she hasn’t always made the best decisions and what she wants to do going forward. Riaeki doesn’t want anyone to die for her or because of her. Sharzad says she won’t give up on Riaeki, and asks her to take up arms with them.

Riaeki describes some of her past and why she isn’t willing to sign. She and Sharzad discuss their different positions on the matter. Afa, seeing they are at an impasse, burns the contract.

Session Twenty-Seven

Last week: bombs were disarmed, sulfur (and people) was saved, brothers were mourned, rebels were saved, warnings toward pirates were given, fist-fights were had, and a boat was ridden.

Sharzad tries to stay awake to keep an eye on Riaeki, but fails quite badly. Riaeki is the first awake. Sharzad seems to have an idea, and pursues it rigorously- and she manages to wrangle Afa into it. Afa and Sharzad decide to call together a congregation of sorts; Afa goes to get Nalia, Sharzad goes to get Riaeki.

Sharzad introduces the contract: the foundation of a mercenary guild. Sharzad desperately tries to convince everyone to join in on the guild. Riaeki protests- she doesn’t have a name to sign. Sharzad makes an impassioned argument- but Riaeki decides she can’t sign the contract, saying that she’s destroyed everything she’s been part of, and that she’s the reason we’re in danger now. Nalia says that might be true, and asks the refugees to leave the room. She explains that she was roped into helping Lar Xa develop an anti-magic system, and Riaeki reacts… poorly. She’s confused as to how all this happened, and seems very concerned for Nalia’s safety.

A long conversation occurs, culminating in Riaeki naming Nalia as another person that betrayed her. Oof. Riaeki is left alone to sit while the group scatters. Riaeki goes to warn the captain of some of the dangers she faces, and requests that she be given over should the ship be taken, as a bargaining chip. Riaeki reveals that she was once a pirate captain. Moira reacts… badly.

Afa goes to talk to Khododad for advice on fighting magic resistant pirates. He mentions ‘The Edge Of The World’ and implies that if we face them, we might as well be dead. They then launch into a discussion into the role of their patrons in their lives. Khododad requests to Khododad also implies that Afa may be in trouble with the Queen one day, and mentions that if she needs more power, Demons are always around.

Riaeki practices. Sharzad keeps watch. Afa takes a nap to practice a D chord, and her Patron takes note of a demon bonded Warlock nearby. “He seemed to think the Queen would be angry if I had my own magic!” “I’m sure she wouldn’t.” They talk about why the queen chose her, and he advises that she “Think about what she wants”.

The day goes by. Moira seems… solemn.

As night approaches, we’re covered by an oncoming Ghost Fog- and see a ship incoming. We quickly realize that the ghost fog is not natural, but magical. Nalia dismissed the fog with a gust of wind, Sharzad gets the refugees ready to fight, Afa and Riaeki prepared. As we get closer, Riaeki sees many of her old crew members, Lar Xa, and a strange drow on the ship. Lar Xa declares that we must surrender, or face his wrath, but Riaeki is spotted, and Lar Xa recinds his offer, declaring that we have an enemy of his on board, and the offer is no longer valid. Sharzad says that’s not acceptable, and shoots him twice in the chest.

The fight begins. The ship si rained upon with arrows. We attempt to fight back. The drow casts a spell on Lar Xa, then Lar Xa raises the magical barrier.

There was a lot of fighting. It was bad. Lar Xa got away. We felled the Drow. We captured Tipper and Uneria. Next time: we deal with out new captives, and our Feelings.


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